AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games in Ecuador Q4 2021: Unified Platform Performance
In Q4 2021, the top 5 hybridcasual games in Ecuador showed varied trends in downloads, revenue, and active users. Sensor Tower data reveals key insights into their performance.
In Q4 2021, the top 5 hybridcasual games in Ecuador displayed diverse trends in weekly downloads, revenue, and active users. The data from Sensor Tower offers a detailed look into the performance of these popular apps.
Sniper 3D: Gun Shooting Games by Wildlife Studios saw a steady increase in weekly revenue, peaking at around $742 in early November. Weekly downloads surged towards the end of the quarter, reaching approximately 20.1K in the week of December 20. The game also experienced a consistent rise in weekly active users, culminating in about 106.6K by late December.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. had stable weekly revenue, with a peak of $255 in the last week of November. Weekly downloads fluctuated but showed a significant increase in December, with a high of 21.6K in the final week. The game's weekly active users remained robust, averaging around 139.5K by the end of the quarter.
Pixel Gun 3D: Online Shooter by Cubic Games experienced variable weekly revenue, peaking at $314 in late October. Weekly downloads were relatively modest, with a notable increase to 5.1K in early November. The game’s weekly active users saw a peak of 24.1K in the first week of November but generally hovered around 15.6K towards the end of December.
Art of War: Legions by Fastone Games had consistent weekly revenue, peaking at $245 in late November. Weekly downloads were relatively low, with a peak of 3.3K in early October. The game maintained steady weekly active users, averaging around 12.1K by the end of the quarter.
Truck Simulator: Ultimate from Zuuks Games showed steady weekly revenue, peaking at $224 in mid-October. Weekly downloads saw a decline over the quarter, starting from 27.1K in late September to around 4.5K by the end of December. The game’s weekly active users also decreased, ending the quarter at approximately 23.5K.
For more detailed insights and further data, visit Sensor Tower.